'Metal Gear Solid 5' adopts long-take convention
The next addition to the "Metal Gear Solid" series, well known for its lengthy cut-scenes and cinematic aspirations, will be a long-take wonder, says Japanese producer Hideo Kojima.
The next addition to the 'Metal Gear Solid' series, well known for its lengthy cut-scenes and cinematic aspirations, will be a long-take wonder, says Japanese producer Hideo Kojima.
Kojima's ambition puts him in the frame with influential long-take practitioners Welles, Hitchcock, Godard, Cuarón and Antonioni, as well as Alexander Sokurov ('Russian Ark') and Mike Figgis ('Timecode'), who succeeded in creating full-length films out of one-take tracking shots.
'We're really trying to get the player perspective. Even in the cutscenes we're not going to cut the camera,' said Kojima at a press event in Los Angeles, according to VG247. 'We're really going to try to follow the same camera and have the smooth transition between the cinematics and the gameplay.'
And as part of a series notorious for hours-long cut-scene interludes, Kojima indicated that 'Metal Gear Solid V' would follow a slightly different philosophy, handing over more control to the player.
'It's an open world,' he said, we're not planning on adding as many cinematics,' a timely allusion to this year's hottest release, September 17th's Los Angelian playground 'Grand Theft Auto V.'
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