Home / Gaming / News / Call of Duty Vanguard Beta patch notes: Here’s everything new that’s coming to maps, Modes, spawn fixes, and more

Call of Duty Vanguard Beta patch notes: Here’s everything new that’s coming to maps, Modes, spawn fixes, and more

Call of Duty Vanguard Beta patch notes: The beta will be active for two weekends and players will be able to see more content over time.
Call of Duty Vanguard Beta patch notes: The beta will be active for two weekends and players will be able to see more content over time. (Sledgehammer )

Call of Duty Vanguard Beta patch notes: COD Vanguard Beta is going to be available for PlayStation on September 10, everyone else will get it on September 16.

The Call of Duty: Vanguard Beta is expected soon and players are gearing up to experience the Multiplayer reveal that is going to happen on September 7. And while you wait, Sledgehammer Games has announced the maps, modes, fixes, and a lot more that are going to be available. The Call of Duty: Vanguard Beta is going to be available for PlayStation on September 10, everyone else will get it on September 16.

With the Call of Duty: Vanguard Beta, players will be able to experience five different maps and six different games modes. There are also lots of new weapons and levels. The beta will be active for two weekends and players will be able to see more content over time. This update will also bring in fixes for issues that players reported during Alpha, such as visual updates and audio tuning.

Vanguard Beta: Maps and Modes

CoD Vanguard is going to have 16 core multiplayer maps when the game launches officially and the beta is going to feature five:

- Champion Hill

- Hotel Royal

- Gavutu

- Red Star

- Eagle’s Nest (weekend 2)

While players have already seen Champion Hill, they will now be able to jump into four other maps and three of them are coming out on the first weekend of the beta. Additionally, there will be six different game modes available.

Fan-favourite modes like Team Deathmatch and Domination will be marking their return alongside a new mode called Patrol. Here are the game modes that will be available in the beta:

- Champion Hill (Solos, Duos, Trios)

- Team Deathmatch

- Domination

- Kill Confirmed

- Patrol (Kicking off Saturday of Weekend 1)

- Search and Destroy (Weekend 2)

The new Patrol game mode is similar to Hardpoint and is described as an “objective-based mode” where players fight for points in a scoring zone that is moving around the map.

Vanguard Beta: Weapons and Combat Pacing

While Champion Hill will still be available for the Beta, players will also have access to Gunsmith of Vanguard. While no weapons have been confirmed yet, players can expect the same weapons from Champion Hill mode along with some new ones.

Players will also be able to rank up guns to level 30 which means you can unlock different attachments for weapons. No official player level cap has been announced yet. And PlayStation players will be given 12 custom loadout slots and others will only get 10.

Another new feature coming in on Vanguard is Combat Pacing. This feature allows players to pick the lobby size of their games and has three different options:

Tactical: These are the lobbies that franchise veterans know well. This is the experience that players are used to with classic Call of Duty combat timing. Tactical Combat Pacing is always 6v6.

Assault: This is balanced combat pacing that gives you enough room to breathe and a lot of targets to kill. In Beta Weekend 1, player counts will vary between 20-28 players.

Blitz: High-action lobbies where the intensity is cranked up to frenetic levels. Players will need to brace themselves for plenty of combat when choosing to join a Blitz. In Beta Weekend 1, player counts will vary between 28-48 players.

Players can pick anywhere from classic 6v6 up to 24v24.

Vanguard fixes from Alpha to Beta

While there were many known issues in the Alpha, such as graphics, audio, and spawn points, Sledgehammer Games has said it is fixing some of those issues ahead of the beta.

Players have complained about not being able to see when being shot at because the blood on the screen made it too dark. This has been changed in beta. Another issue was the lack of footstep volume, which has also been addressed. Non-player footstep noises have also been increased while non-player gunfire have been decreased. The devs have also fixed spawn issues in Champion Hill to make them more “logical”.

Follow HT Tech for the latest tech news and reviews, also keep up with us on Twitter, Facebook, and Instagram. For our latest videos, subscribe to our YouTube channel.