Apple’s upcoming mixed reality headset may feature 15 camera modules
Out of these, eight camera modules are said to be used for see-through augmented reality experiences.
Apple analyst Ming Chi-Kuo recently predicted that the iPhone maker may launch its rumoured mixed reality headset in 2022. However, according to his new report (via Macrumors) it has been mentioned that the upcoming headset may feature a total of 15 optical camera modules.
Out of these, eight camera modules are said to be used for see-through augmented reality experiences, while six might be used for “innovative biometrics”. And the remaining one camera module may be used for environmental detection. Also mentioned is that Largan might supply the majority of these 15 camera lenses.
Nothing else has been mentioned about the headset in the latest report.
However, in the previous research note, besides predicting the launch time frame, Kuo added that Apple is already testing several prototypes of its mixed reality headset right now. And all currently weigh around 200 - 300 grams. However, the final weight might be reduced to 100 - 200 grams if Apple is able to solve some technical problems.
Apple might price its headset around $1,000 in the US, which is in line with the price of the high-end iPhone. It is supposed to include Sony's micro OLED displays along with several optical modules as mentioned above.
In addition, Kuo says that the headset won't be entirely dependent on an iPhone, as it will be ‘portable' with independent computing power and storage. However, for some functions, it may require the handset.
Kuo also revealed some details on the rumored augmented reality glasses. He says that these will be launched in 2025 and there are no prototypes in tests right now. These glasses are said to deliver an optical see-through VR experience and might be positioned as more of a mobile product than the mixed reality headset.
In the end, Kuo added that Apple might launch contact lenses at some point after 2030. This is supposed to bring the electronics from the ‘era of visible computing' to ‘invisible computing'.